
Hyperspace Arsenal: While your inventory is limited, you can easily carry around twelve assault rifles, a sword three times the size of your body, and some bombs for good measure.If you hang onto it and give it (plus a few tech cards) to the Baron before the final mission, it'll be upgraded to the Protector's Broadsword, one of the best weapons in the game. Heroes Prefer Swords: Your first weapon is the Broken Broadsword.Empowered Badass Normal: You can go toe-to-toe with some of the nastiest planet-side fauna even before unlocking Techs if you're careful, acquiring Techs and their powers simply give you an extra edge.Doomed Hometown: Earth and the Protectorate Academy.Did You Just Punch Out Cthulhu?: Defeats several monsters and eldritch beings over the course of the story, including the Ruin itself.Cyborg: Once you unlock Techs, your character essentially becomes one, capable of dashing, double-jumping, and curling into a ball to get into tight places.The Chosen One: Well, chosen by Esther Bright, at any rate, to find the six artifacts from each of the races and bring them together to stop any more planets from meeting the fate of Earth.The Call Knows Where You Live: The Ruin attacks Earth on the day of the player's graduation, destroying the planet and leaving the player stranded in space.Broke Your Arm Punching Out Cthulhu: While they manage to destroy the Ruin, they fail to escape its cataclysmic destruction and are killed in the process.

Thank goodness the Cultivator is able to revive them and bring them back to the Ark.

Your journey begins at the graduation ceremony, which you're running late for. A graduate of the Protector's Academy on Earth.
